"Bluebeard" Week 2 - William Marshall - Designs and Menu UI
"Bluebeard" - William Marshall Week 2 - Designs and Menu UI Intro Last week, I published a short list that detailed the work that I would be doing throughout Week 2. It involved the planning of my level, the planning of my menu and some character-based sketching. As such, these are the tasks that I will be presenting and talking about in this week's blog. Production of my game is continuing as planned and I have no particular snags thus far. Bluebeard is planned to be a horror-styled game where the Player will be chased by Bluebeard as they flee through the castle's dungeon. (taking inspiration from the Fable). This will allow them to jump on various platforms and objects whilst also encouraging the Player to keep moving. Menu UI Planning my Main Menu was the first task that was completed this week. I planned it by looking at pre-existing horror examples, experimenting with various fonts, sketching some arrangements for the main menu and writing up an...