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Showing posts from January, 2019

"Bluebeard" Week 2 - William Marshall - Designs and Menu UI

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"Bluebeard" - William Marshall Week 2 - Designs and Menu UI Intro Last week, I published a short list that detailed the work that I would be doing throughout Week 2. It involved the planning of my level, the planning of my menu and some character-based sketching. As such, these are the tasks that I will be presenting and talking about in this week's blog. Production of my game is continuing as planned and I have no particular snags thus far. Bluebeard is planned to be a horror-styled game where the Player will be chased by Bluebeard as they flee through the castle's dungeon. (taking inspiration from the Fable). This will allow them to jump on various platforms and objects whilst also encouraging the Player to keep moving. Menu UI Planning my Main Menu was the first task that was completed this week. I planned it by looking at pre-existing horror examples, experimenting with various fonts, sketching some arrangements for the main menu and writing up an...

"Bluebeard" Week 1 - William Marshall - Main Idea and Concepts

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"Bluebeard" - William Marshall Week 1 - The Idea, Concept and Design Phase Intro 2D Digital Art PF2 is currently focused on an assignment - one where I have been asked to develop a 2D Pixel Game based around a common fairytale or fable. I settled on the fable of Bluebeard, due to it's originality and the fact that no one that I knew was doing the same concept, allowing my game to be unique. It will be produced as a 2D sidescroller, where the perspective will be face-on and focused on the main character - which will be Bluebeard's fleeing wife. The Bluebeard fable can be found here: http://childhoodreading.com/bluebeard/ Mood Boards & Idea Crafting First steps when designing any sort of project (regardless of size, length, etc) will require mood boards and some clearly-defined rules for the intended product. In order to get a better understanding of what I was working with, I came up with two individual mood boards that focused on different a...