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"Bluebeard" Week 12 - William Marshall - Project Evaluation

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"Bluebeard" - William Marshall Week 12 - Evaluation, Last Implementations and Final Words Now that I have finally come to the last point in my project, I will be writing a short evaluative video that sums up what I did, how I felt about certain stages of the project, some improvements that I would make, etc. Last Implementations IMPLEMENTATION VIDEO HERE Final Evaluation - "Bluebeard" Project Intro This evaluation plans to express my personal thoughts and feelings that came with producing this project, as well as presenting what I have completed to an interested party. I will be splitting this Evaluation up into a few sections: Demonstration Of Product Planning Stages Asset-Creation Phase Working With Unity Blogging Final Words At each different stage in the video, I will be talking about these topics: What I did/made How I felt about the stage overall Potential Improvements Issues that I discovered/overcame Evaluation Video ...

"Bluebeard" Week 11 - William Marshall - Final Project Re-Cap and Discussion

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"Bluebeard" - William Marshall Week 11 - Building, Final Changes and Criteria-Meeting Discussion As I mentioned last week, I am working on very minor changes to my project. However, I wanted to create a video that talks about how I have met the overall criteria for my project thus far, and whether any changes need to be implemented quickly if I HAVE missed anything. Project Discussion Plans For Next Week: Next week will be the very last time that I can write about my project. I intend to write an evaluation and overall list of final thoughts for my project, as well as showcase any final changes that I may have made. Evaluation Final Changes

"Bluebeard" Week 10 - William Marshall - Particle Improvements and Level Select Finish

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"Bluebeard" - William Marshall Week 10 - Particle Improvements, Level Select and Background Intro This week is purely focused on small improvements that I wanted to make to my game in order to improve the visual quality/narrative aspects. Since my game is officially finished in my eyes, I'm really not stressed out about what state my current game is in, as I know I still have plenty of time to add small improvements that will ultimately improve my grade more and more. Particle Improvements Level Select Screen Health UI Implementation Background Implementations Plans For Next Week: Instead of simply saying 'more improvements' for next week's plans, I want to create a video where I demonstrate how I have met the assignment brief and discuss some of the issues/changes that I could make in the final week of my project. Project Brief Discussion
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"Bluebeard" - William Marshall Week 9 - Animation, Build Settings and Level Select Intro Finally, I've created the animations that were the final point in my assignment that I needed to cover. Using the tutorials that were posted on NILE, I was able to rig my character successfully, create IK targets and create three different animations, which were then individually linked and assigned. I'm incredibly pleased with the progress I have made thus far. All I need to do with this project now is to add things from my wishlist, such as more background assets, improve the level select screen, etc. Main Character Animations Animations & IK Setup Project Improvements Build Settings & Discussing Issues Level Select Screen Improvement Plans For Next Week: Now that the primary parts of my project have been completed, I can focus purely on refinement and improvement. Work For Next Week: Level Select Setup Background Sprites...

"Bluebeard" Week 8 - William Marshall - Weather, Ambience and Audio

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"Bluebeard" - William Marshall Week 8 - Weather, Ambience and Audio Intro As I slowly crept my way to making a rigged/animated character, I decided to deviate and add a few more improvements that focused on atmosphere, ambience and audio. However, I did not neglect the key animation point and did a little on it this week too. In comparison to last week, I believe that I did a substantial amount of work this week and could feasibly get my game to a passable standard (as it will meet all the requirements from the brief as soon as animations are implemented) by the end of next week. I do not doubt that I can finish this project on time, even being able to add things from my wishlist to it. Main Character Rigging In order to begin animating my character, it was necessary to rig it. Rigging involved placing graphical bones onto my 2D sprite and 'binding' them (which determined which area of my sprite would be moved by each individual bone). Project Imp...

"Bluebeard" Week 7 - William Marshall - Improvements and Character Work

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"Bluebeard" - William Marshall Week 7 - Overall Project Improvement and Character Work Intro My 7th week marked my continuation of general project improvement, as well as finally managing to conquer my fear of character creation by creating my main character! Other than that important task, I simply asked my Tutor for a list of things to improve on with my project. Personally, I believe that I didn't do enough this week in terms of quantity. Since I only spent a few hours working on it. However, I did get one of the scarier tasks (which I was putting off for awhile) done this week, being my main character. Main Character Creation My game had been lacking a main character graphic for quite some time now. Even though I knew it wouldn't be amazing, I went ahead and created my Noblewoman, after doing a few sketches based on references I was looking at. Task 1 - Character Sketching/Main Design In order to understand the shapes that I was working with, I ...