"Bluebeard" Week 8 - William Marshall - Weather, Ambience and Audio

"Bluebeard" - William Marshall

Week 8 - Weather, Ambience and Audio

Intro
As I slowly crept my way to making a rigged/animated character, I decided to deviate and add a few more improvements that focused on atmosphere, ambience and audio. However, I did not neglect the key animation point and did a little on it this week too.

In comparison to last week, I believe that I did a substantial amount of work this week and could feasibly get my game to a passable standard (as it will meet all the requirements from the brief as soon as animations are implemented) by the end of next week.

I do not doubt that I can finish this project on time, even being able to add things from my wishlist to it.

Main Character Rigging

In order to begin animating my character, it was necessary to rig it. Rigging involved placing graphical bones onto my 2D sprite and 'binding' them (which determined which area of my sprite would be moved by each individual bone).





Project Improvements


Pillar Addition





Logo Improvement



Shadow Effect (And Fading Animation)



Audio

Rain Effect



Main Menu Music


Plans For Next Week
Now that I have the setup for my character to be animated, the only thing really left to do is get those animations completed!


  • IK Bone Setup
  • Idle Animation
  • Walk Animation
  • Background Sprites

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